So I am working on a very large scene with multiple animated cameras totaling over 5K frames. It uses about 12GB of RAM to render, but with both my draft settings (single pass) and my final settings (two pass with animation mode IR) every one of my servers renders it without error. If I add the VRayVelocity channel, then random servers error on random frames. Subsequent attempts to render those frames by other servers sometimes succeed, and sometimes fail. A few frames never complete despite dozens of attemts. The errors occur on every generation of machine in the farm. I have a variety of servers of different age, some as slow as dual core 2ghz with 4gb RAM, others with 6 and 8 cores above 3ghz with 16gb RAM. Some of the servers are Vista x64, others are Win7 x64. All are running the same deploy of Max2011 x64 and VRay 1.5 SP5. I need to upgrade to SP6, but unless someone knows that this issue is fixed, I'd rather not upgrade with the project deadline in one week. I might try running a dedicated render pass just to write out the velocity channel, but I shouldn't have to do that.
The error message in backburner is the ever so helpful "An unexpected exception has occured in the network renderer and it is terminating."
Here's some snippets of the vraylog on two different machines:
This one died during the Iradiance pass (8 core, 12gb RAM)
This one died during the final render phase (2 core, 8gb RAM)
Anyone have any ideas?
The error message in backburner is the ever so helpful "An unexpected exception has occured in the network renderer and it is terminating."
Here's some snippets of the vraylog on two different machines:
This one died during the Iradiance pass (8 core, 12gb RAM)
Code:
[2011/Aug/19|21:37:38] Merging light cache passes. [2011/Aug/19|21:37:48] Light cache contains 107503 samples. [2011/Aug/19|21:37:48] Light cache samples collected; compiling lookup tree. [2011/Aug/19|21:37:48] Prefiltering light cache. [2011/Aug/19|21:37:48] 1 interpolation maps registered [2011/Aug/19|21:37:48] Rendering interpolation maps with minRate=-3 and maxRate=-1 [2011/Aug/19|21:37:48] Setting up 8 thread(s) [2011/Aug/19|21:38:08] Threads completed [2011/Aug/19|21:38:08] Setting up 8 thread(s) [2011/Aug/19|21:38:57] error: UNHANDLED EXCEPTION: Irradiance map thread Last marker is at .\src\globillummap.cpp, line 1616: GlobalIllumMap::buildLightMap() {5}
Code:
[2011/Aug/19|10:22:32] Merging light cache passes. [2011/Aug/19|10:22:40] Light cache contains 63350 samples. [2011/Aug/19|10:22:40] Light cache samples collected; compiling lookup tree. [2011/Aug/19|10:22:40] Prefiltering light cache. [2011/Aug/19|10:22:40] 1 interpolation maps registered [2011/Aug/19|10:22:40] Rendering interpolation maps with minRate=-3 and maxRate=-1 [2011/Aug/19|10:22:40] Setting up 2 thread(s) [2011/Aug/19|10:23:54] Threads completed [2011/Aug/19|10:23:54] Setting up 2 thread(s) [2011/Aug/19|10:26:50] Threads completed [2011/Aug/19|10:26:50] Setting up 2 thread(s) [2011/Aug/19|10:34:54] Threads completed [2011/Aug/19|10:34:54] Calling endPass() on irradiance maps [2011/Aug/19|10:34:54] Calling prePassDone() on irradiance maps [2011/Aug/19|10:34:55] Image prepass completed. [2011/Aug/19|10:34:55] Rendering image. [2011/Aug/19|10:34:55] Setting up 2 thread(s) [2011/Aug/19|10:35:51] error: UNHANDLED EXCEPTION: Rendering region (384,192)-(448,256) Last marker is at .\src\globillummap.cpp, line 1616: GlobalIllumMap::buildLightMap() {5}
Comment