Does anyone know how to over come the inconsistent and overlapping of geometry samples in the search of smooth rotational 3d motion blur? As seen in the attached images the more geometry samples you apply the more overlapping artifacts you get. It is only at 20 geometry samples that it is 100% clear (and that only applies to this one scene), but then you get the overlapping artifacts again once you go above 20 samples. What is the magic calculation to know how many samples that are needed to achieve smooth non-overlapping rotational motion blur? The other concerns are the render time explosions, the missed bucket from the DMC sampler (more easily noticed as you increase the gamma), and the fact that the required samples for smooth results is different in every scene I have tested. This issue was also outlined by jbeau3d here, but no help was provided to work out the issue.
All images are rendered with the same settings and the only thing changed is the geometry samples in the Camera Rollout of the rendered.
-Eric
All images are rendered with the same settings and the only thing changed is the geometry samples in the Camera Rollout of the rendered.
-Eric
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