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Rotational Motion Blur and Overlapping Geometry Samples...
I looked at it; initially I did not find anything wrong on the V-Ray side except that the object rotates somewhat too fast for the 3ds Max internal time resolution (3ds Max has only 160 ticks in a frame; they are not enough to sample accurately sub-frame positions for quickly moving objects). I came to the conclusion that we may need to do some internal interpolation between the ticks; hopefully we'll manage to implement this for the next service pack.
It is using real world rotation RPM values. The real world system has a max speed of 395 RPM or 2370 degrees/second (calculated by a conversion tools such as this). And 2370 degrees / 24 frames results in 98.75 degrees/frame or 0.6171875 degrees/tick. So I guess the question is how many degrees/tick is the max to get non-artifacts?
I just changed the internal time values used by V-Ray so that now they are aligned to the actual 3ds Max ticks. Before that, we assumed that the frame is split in equal parts, but because of the 3ds Max ticks imprecision, they were not really equal in 3ds Max time. So now I aligned our internal time intervals to match the length of the actual 3ds Max ones.
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