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VRayPhysicalCamera - camera and target not perpendicular

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  • VRayPhysicalCamera - camera and target not perpendicular

    Every camera i create is with this weird "distortion" where the target and body are not perpendicular...don't know what happens. Im using 3dconnexion space navigator, dont know if maybe this could be the cause (so when orbiting using 3d mouse "something happens")

    Would appreciate some help here

    Thanks,

    Click image for larger version

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  • #2
    That looks like it's defaulting to a horizontal/vertical shift. Are they both on 0?

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    • #3
      Uopss...this was the reason, im using vertical shift. Now i can sleep quite

      Thank you!!

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