Hi,
I am rendering a set of glass tiles which are against a coloured back graphic using IR + LC. On some colours the IR map is OK but on some colours the splotches are far more visible. My preset is set to high and the HSph. subdivs are 130 and the Interp. samples are 30, I feel any higher on the Interp. samples and I will start to loose GI detail. Light cache subdivisions are 1000.
How high is too high on the HSph. subdivs? Should I go higher? Also perhaps try min rate -3 max rate 1 on the very high setting? I am rendering 800 x 800 btw. Shadow subdivs are 32. I just cant seem to shake off these splotches on the glass.
I fear that I may have to result to brute force + Light cache.
Cheers!
I am rendering a set of glass tiles which are against a coloured back graphic using IR + LC. On some colours the IR map is OK but on some colours the splotches are far more visible. My preset is set to high and the HSph. subdivs are 130 and the Interp. samples are 30, I feel any higher on the Interp. samples and I will start to loose GI detail. Light cache subdivisions are 1000.
How high is too high on the HSph. subdivs? Should I go higher? Also perhaps try min rate -3 max rate 1 on the very high setting? I am rendering 800 x 800 btw. Shadow subdivs are 32. I just cant seem to shake off these splotches on the glass.
I fear that I may have to result to brute force + Light cache.
Cheers!
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