hello everyone.
i'm making an animation, and i've some questions about the precalcul of irradiance map for interior scene.
i believed that when you precalc the irradiance map you should untick the light cache in the secondary bounces and put none. the mode for irradiance is mutiframe incremental or (add to current map). this is what i've done but at the render the images were very dark in comparison to still image (with single frame in both irradiance map and light cache).
so my question is: do i have to keep light cahe in 2nd bounces (with from files because it's already calculated) to calculate the irradiance map?
does the irradiance map use the light cahe to compute? (sorry for my english i hope you'll understand it)
Thank you
i'm making an animation, and i've some questions about the precalcul of irradiance map for interior scene.
i believed that when you precalc the irradiance map you should untick the light cache in the secondary bounces and put none. the mode for irradiance is mutiframe incremental or (add to current map). this is what i've done but at the render the images were very dark in comparison to still image (with single frame in both irradiance map and light cache).
so my question is: do i have to keep light cahe in 2nd bounces (with from files because it's already calculated) to calculate the irradiance map?
does the irradiance map use the light cahe to compute? (sorry for my english i hope you'll understand it)
Thank you
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