Hi all, Ive been using Vray for a long time now but this is my first foray into the world of night time architecture.
I am having some severe issues with graininess. The linked Youtube file shows 2 views of the same scene one with the camera craning down as if on a cherry picker and the other of a simple pan left.
You will note that although the grain is visible in the first shot its not so bad but, when it comes to the second, well see for yourself.
There is Moblur on the camera because of the speed of pan but the grain is weird it stays still, like the grain is a fixed surface texture. I have included my settings in the hope that someone can shed light on the issue.
Yes the brightness of the building is intentional (Clients request ) kind of fantasy.
Thanks in adavance
http://youtu.be/WUtn9B7xz8Q
I am having some severe issues with graininess. The linked Youtube file shows 2 views of the same scene one with the camera craning down as if on a cherry picker and the other of a simple pan left.
You will note that although the grain is visible in the first shot its not so bad but, when it comes to the second, well see for yourself.
There is Moblur on the camera because of the speed of pan but the grain is weird it stays still, like the grain is a fixed surface texture. I have included my settings in the hope that someone can shed light on the issue.
Yes the brightness of the building is intentional (Clients request ) kind of fantasy.
Thanks in adavance
http://youtu.be/WUtn9B7xz8Q