Every now and again, I try and up the ante with displaced bricks. I don't think I have ever quite managed it.
Ideally, I really want to get displacement working with BerconTile as we use this, in combination with Multitexture, to create our wall materials. I use a black and white version of the bercontile in the displacement (black joints and white bricks). 3D displacement takes ages, and is never completely clean. 2D displacement is much faster, but the diaplced geometry never aligns or tiles correctly correctly, even though the bercontile map is entirely procedural.
I have also now tried using bitmaps for both the diffuse and displacement slots, but I get very similar problems.
Could anyone please have a look at the attached scene and tell me how to solve this once and for all?
As I say, I really want to have BerconTile drive everything - the diffuse elements and the displacement. 'Baking out' large textures from Bercon is a slow and tedious process.
My scene is Max 2009, and we are using Vray 2.
http://www.blinkimage.com/downloads/...ement_test.zip
Ideally, I really want to get displacement working with BerconTile as we use this, in combination with Multitexture, to create our wall materials. I use a black and white version of the bercontile in the displacement (black joints and white bricks). 3D displacement takes ages, and is never completely clean. 2D displacement is much faster, but the diaplced geometry never aligns or tiles correctly correctly, even though the bercontile map is entirely procedural.
I have also now tried using bitmaps for both the diffuse and displacement slots, but I get very similar problems.
Could anyone please have a look at the attached scene and tell me how to solve this once and for all?
As I say, I really want to have BerconTile drive everything - the diffuse elements and the displacement. 'Baking out' large textures from Bercon is a slow and tedious process.
My scene is Max 2009, and we are using Vray 2.
http://www.blinkimage.com/downloads/...ement_test.zip
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