Hi!
I have a small problem when working with matte objects and shadows being cast onto them when using any form of GI.
This is a quick example of a dummy scene with a VRay Sun & Sky in it.
The render comes out like this:
![Click image for larger version
Name: render.jpg
Views: 1
Size: 28.6 KB
ID: 873449](filedata/fetch?id=873449&d=1678333704)
Now I am rendering our the plane alone and as a second pass the sphere with the plane set to a matte object (alpha -1, affect alpha, shadows).
The result looks like this:
![Click image for larger version
Name: comp.jpg
Views: 1
Size: 28.8 KB
ID: 873450](filedata/fetch?id=873450&d=1678333704)
2 things are looking different.
1-) the color bleeding is slightly off in the comped image.
2-) the shadows have lost their color and are darker.
Is there anything I should do different?
Thanks,
Flo
I have a small problem when working with matte objects and shadows being cast onto them when using any form of GI.
This is a quick example of a dummy scene with a VRay Sun & Sky in it.
The render comes out like this:
Now I am rendering our the plane alone and as a second pass the sphere with the plane set to a matte object (alpha -1, affect alpha, shadows).
The result looks like this:
2 things are looking different.
1-) the color bleeding is slightly off in the comped image.
2-) the shadows have lost their color and are darker.
Is there anything I should do different?
Thanks,
Flo
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