Hi all
I have an ocean texture that looks pretty good at an angle, but looks more and more like a signel flat colour the more "direct from top" you go.
Its applied to a VRayPlane (so no UV)
I'm using LWF.
texture like so:
diffuse = 1,1,3
reflect = falloff - 1st slot 1,1,3 and 2nd slot 149,149,150
reflect glosiness 0.9
refract = off (0,0,0) dont need refraction (especially since I dont have a bottom)
bump = noise 1st slot 0,0,0, 2nd slot 100,100,100 and size of noise 2500
(my units are in mm)
so like I said, from an angle it looks good and I can see the "waves" and it reflects my buildings pretty nice, but from a higherr angle I dont see any waves (from noise) and just get a flat diffuse colour.
I'm looking at a site that is about half a kilometer wide.
Any tips?
I have an ocean texture that looks pretty good at an angle, but looks more and more like a signel flat colour the more "direct from top" you go.
Its applied to a VRayPlane (so no UV)
I'm using LWF.
texture like so:
diffuse = 1,1,3
reflect = falloff - 1st slot 1,1,3 and 2nd slot 149,149,150
reflect glosiness 0.9
refract = off (0,0,0) dont need refraction (especially since I dont have a bottom)
bump = noise 1st slot 0,0,0, 2nd slot 100,100,100 and size of noise 2500
(my units are in mm)
so like I said, from an angle it looks good and I can see the "waves" and it reflects my buildings pretty nice, but from a higherr angle I dont see any waves (from noise) and just get a flat diffuse colour.
I'm looking at a site that is about half a kilometer wide.
Any tips?
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