Hi all
I've been using LWF for a while now and I'm saving linear to EXR and I have "Don't affect colours" ticked. In VFB I have the sRGB button ticked.
In color mapping I have linear miltiply and gamma set to 2.2. Everything works fine and as expected. I've noticed some people however use here gamma 1.0 instead of 2.2 and I've tried that in the render looks exactly the same. So then why 1.0 or 2.2?
I then for a test used gamma 100 (yes hundred) to see what this gamma value does. The colours looks the same and light intensity is the same. The render is the same EXCEPT for AA. On 100 gamma I get rough edges on object and shadows.
So then this made me think. Have I been using the 2.2 incorrectly all this time and that's why my multimattes dont have 100% correct edges? Am I suppose to use 1.0 Gamma and that will result in correct AA also for my multimattes?
I've been using LWF for a while now and I'm saving linear to EXR and I have "Don't affect colours" ticked. In VFB I have the sRGB button ticked.
In color mapping I have linear miltiply and gamma set to 2.2. Everything works fine and as expected. I've noticed some people however use here gamma 1.0 instead of 2.2 and I've tried that in the render looks exactly the same. So then why 1.0 or 2.2?
I then for a test used gamma 100 (yes hundred) to see what this gamma value does. The colours looks the same and light intensity is the same. The render is the same EXCEPT for AA. On 100 gamma I get rough edges on object and shadows.
So then this made me think. Have I been using the 2.2 incorrectly all this time and that's why my multimattes dont have 100% correct edges? Am I suppose to use 1.0 Gamma and that will result in correct AA also for my multimattes?
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