I have some window glass which is simply an imported series of rectangles from Autocad that I then put a 'Surface' modifier on in order to turn them into...well...a surface. The rectangles are all parts of Autocad blocks - some of them are mirrored blocks, some of them aren't. When I apply a simple glass material to them all (255,255,255 in reflection and ticked falloff, 250,250,250 in refraction), the mirrored block glass is darker.
It is something to do with normals.
What is the easiest way to solve this? I guess I could put a shell modifier on there, but I didn't really want to add extra geometry.
It is something to do with normals.
What is the easiest way to solve this? I guess I could put a shell modifier on there, but I didn't really want to add extra geometry.
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