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  • vraysamplerinfotex without using RE?

    Hi,
    I would like to render out a VraySamplerInfoTex-point-world-pass without using render elements.

    First try was max-standard-material with VraySamplerInfoTex as diffuse and 100 self-illumination.
    Second try used the VRayLightMtl.

    In both cases all three RGB-values become zero as soon as two of them are negative.

    see image left 100%selfillu or lightmat ... right RenderElement ExtraTex
    (it is a lattice-box 200x200x200 at 0,0,-100)
    Kind regards, Wolf S./K.
    www.faber-courtial.de

  • #2
    Are you using the 3ds Max frame buffer, or the V-Ray one? What file format are you saving the image to?

    In any case, there is the possibility that V-Ray will clamp the result of any material evaluation to be always non-negative (negative material colors typically indicate an error in the shader and in a normal scene lead to all sorts of issues, especially with GI).

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      If I am not too confused both should have been tested.
      I want to save as full-float exr.
      Not everything is clamped.

      Here is a link to my great test-scene for the point-pass-clamping.
      http://www.3dwolf.de/stuff/VraySampl...lPass_noRE.max
      Also notice that it seems to work in the medit-preview on the 3rd material which is the vray-mat. But as I am not really a heavy VRay-user there might be some simple mistakes an not-knowing-errors.

      I would have no problem with render elements if the max-exr-configuration would work reliable in backburnerrendering. It seems to ignore or mess up the colordepth and RE-settings on different jobs. But I guess that is a hole different issue.

      Regards,
      Wolf
      Last edited by 3dwolf; 18-11-2011, 07:53 AM.
      Kind regards, Wolf S./K.
      www.faber-courtial.de

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