If I use a file format (e.g. RPF) or a render effect that requests some G-Buffer channels from the renderer then V-Ray will provide those in the 3ds Max VFB. If I now enable the Split render channels output of the V-Ray framebuffer then some of there G-Buffer channels are also written as separate render channels to disk. However these files (Node_ID, Material_ID, Material_color, Material_transparency, Sub-pixel_weight, Unclamped_color, UV_Coords, Velocity, Z-Depth_(max)) are always all 100% black. I tried TGA, TIF, EXR and PNG here using 3ds Max 2012 / 64-bit and V-Ray 2.10.01.
So I don't know if the bug is that these are black or if these channels shouldn't be written to disk in the first place.
Best Regards,
Daniel Schmidt
Render Channels Type | Split Channels Output | SDK - PixelBuffer Access |
Render RGB & Alpha | OK | OK |
V-Ray Render Elements | OK | OK |
V-Ray Lens Effects | OK | OK |
G-Buffer Channels | always black | Not working? |
So I don't know if the bug is that these are black or if these channels shouldn't be written to disk in the first place.
Best Regards,
Daniel Schmidt
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