Hi
I've got problems with displacement. I have stone walls with a mix of 2 bitmaps and a noise to blend them inf diffuse. I use this mix to displace my wall
(first, I'm not sure if it's such a good idea ?). I precal' my IR and my LC without displacement . So my goal now is to render a 4000px WITH my displacement.
My setting is default setting except edge lenght to 3pix and edge tresh to 0.005.
(I can't accept to go beyond 4pix without lose too much details)
All my walls are subdivided.
Anyway, "unloading geometry" appears, displacement make my render time completely skyrocket to the point of being unusable.
Dynamic memory limit push to 6000Mb (8Go RAM pc's).
I' looking for advices
What's the best way to avoid that problem ?
How can I optimize this scene ?
thanks a lot for your help
I've got problems with displacement. I have stone walls with a mix of 2 bitmaps and a noise to blend them inf diffuse. I use this mix to displace my wall
(first, I'm not sure if it's such a good idea ?). I precal' my IR and my LC without displacement . So my goal now is to render a 4000px WITH my displacement.
My setting is default setting except edge lenght to 3pix and edge tresh to 0.005.
(I can't accept to go beyond 4pix without lose too much details)
All my walls are subdivided.
Anyway, "unloading geometry" appears, displacement make my render time completely skyrocket to the point of being unusable.
Dynamic memory limit push to 6000Mb (8Go RAM pc's).
I' looking for advices
What's the best way to avoid that problem ?
How can I optimize this scene ?
thanks a lot for your help
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