I have a polyobject with a multi-sub object material applied. I want to align the mapping of some parts of the object in one way, and on other parts the UVW needs to align differently. I had assumed the way to do this was create a Composite map in the diffuse slot and copy 2 different versions of the map to each of the composit slots, then set the Map Channel of these copies to a different value.
Then, on the polyobject I create 2 UVW Mapping modifiers and set one of them to Map Channel 1 and the other to Map Channel 2 and rotate the UVW Mapping gizmos accordingly. This doesn't seem to work though. I am using BerconTile maps in each of the Composite slots, so I am not sure if this has anything to do with it.
How else (apart from splitting up the polyobject and creating copies of materials for each orientation) can I achieve this?
Then, on the polyobject I create 2 UVW Mapping modifiers and set one of them to Map Channel 1 and the other to Map Channel 2 and rotate the UVW Mapping gizmos accordingly. This doesn't seem to work though. I am using BerconTile maps in each of the Composite slots, so I am not sure if this has anything to do with it.
How else (apart from splitting up the polyobject and creating copies of materials for each orientation) can I achieve this?
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