Hi Vlado,
I've run into a problem with the VRayFastSSS2 material and I was wondering if there's a solution. I'm using it to make a sandstone material and have achieved excellent looking results, but I've noticed that it always renders the back side of polygons (or the flip side) as absolutely jet black. Ordinarily this wouldn't be a problem as I would model with correct outward facing normals, but on this occasion the model is inherited and came in to Max via Rhino and Sketchup. Consequently the normals are a disaster, there is no logic, they are all over the place. And it's an enormous model. I've tried the usual solutions like trying to unify them both within Edit Mesh and using a Normal modifier, but it's not working. Short of picking through the geometry in Flip Normal mode is there a way to trick VRay into rendering the back side of a SSS2 material as it would the front?
Any advice would be great
Best regards
I've run into a problem with the VRayFastSSS2 material and I was wondering if there's a solution. I'm using it to make a sandstone material and have achieved excellent looking results, but I've noticed that it always renders the back side of polygons (or the flip side) as absolutely jet black. Ordinarily this wouldn't be a problem as I would model with correct outward facing normals, but on this occasion the model is inherited and came in to Max via Rhino and Sketchup. Consequently the normals are a disaster, there is no logic, they are all over the place. And it's an enormous model. I've tried the usual solutions like trying to unify them both within Edit Mesh and using a Normal modifier, but it's not working. Short of picking through the geometry in Flip Normal mode is there a way to trick VRay into rendering the back side of a SSS2 material as it would the front?
Any advice would be great
Best regards
Comment