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Dispersion and moblur + dof -> can it be faster ? :)

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  • Dispersion and moblur + dof -> can it be faster ? :)

    Rendering water and glass with dispersion. Moblur, dof. 3hours per frame (12buckets 64x64 area). Lanczos filter (2.3). On 2600k.
    Any ideas how to speed up? It looks like maxwell now

    Oh, and is there any dynamic rebucketing available ? It would really helped a lot!!!
    Last edited by Paul Oblomov; 10-12-2011, 03:42 AM.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    I will be able to tell you more if you can get me a scene to debug and profile...

    No dynamic re-bucketing yet; it will have to wait for the spring service pack.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Sure. CYM. Also you need phx.
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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