Hi,
I really have to make this work. When I try to use vector displacement from mudbox in vray in 3dsmax I am getting holes in the mesh at UV seams. I just installed vray 2.20.01 to see if the new "smooth UVs" and "Smooth UVs at borders" options could get rid of this but it doesn't change anything.
You can see the problem in the following pictures:
![Click image for larger version
Name: vectorDsiplProbl_A.JPG
Views: 1
Size: 240.8 KB
ID: 873739](filedata/fetch?id=873739&d=1715849956)
If I zoom we can see the small hole almost everywhere on the UV seems...
![Click image for larger version
Name: vectorDsiplProbl_A2.JPG
Views: 1
Size: 45.0 KB
ID: 873740](filedata/fetch?id=873740&d=1715849955)
![Click image for larger version
Name: vectorDsiplProbl_B.JPG
Views: 1
Size: 31.3 KB
ID: 873741](filedata/fetch?id=873741&d=1715849954)
I circled in blue the area of my map where the hole is happening.
![Click image for larger version
Name: vectorDsiplProbl_C.JPG
Views: 1
Size: 109.9 KB
ID: 873742](filedata/fetch?id=873742&d=1715849953)
![Click image for larger version
Name: vectorDsiplProbl_D.JPG
Views: 1
Size: 345.1 KB
ID: 873743](filedata/fetch?id=873743&d=1715849952)
In mudbox, I use smooth target models and creases & hard edges.
I really have to make this work. When I try to use vector displacement from mudbox in vray in 3dsmax I am getting holes in the mesh at UV seams. I just installed vray 2.20.01 to see if the new "smooth UVs" and "Smooth UVs at borders" options could get rid of this but it doesn't change anything.
You can see the problem in the following pictures:
If I zoom we can see the small hole almost everywhere on the UV seems...
I circled in blue the area of my map where the hole is happening.
In mudbox, I use smooth target models and creases & hard edges.
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