I have a transparent object that I wish to composite together however when I use affect all channels for the transparent material the resulting comp is over bright. If I choose not to affect channels the resulting comp is the correct brightness. Is it not possible to composite elements that have affect all channels enabled on a transparent material? Using 32-bit EXR files.
It may be because when I linear dodge (add) an element that has transparency it is forcing it to become too bright? Any help on this would be great.
It may be because when I linear dodge (add) an element that has transparency it is forcing it to become too bright? Any help on this would be great.
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