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With GeForce 580 and the latest drivers on 3ds Max 2012, I get between 150-200 fps in the Nitrous viewport, about 3 fps in DirectX mode and about 19-25 fps in OpenGL mode. So it does look that proxies draw slowly in the DirectX mode. I don't know the reason for the slowdown yet.
Vlado, I've just found something that could be useful:
importing as mesh one of the old proxies and redoing the entire proxy creation process leads to a scene where the preview from file (edges) option is extremely slow as previous but the the proview from file (faces) is a lot faster, I'll dare to say tedious but almost usable.
any news about this?
if yes does the fix will come with a future sp or sooner?
managing older scenes with this new gtx its a pain (backface culling and vrproxy slowdown together are an overkill)
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