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RT does not like RGB tint in the map slot

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  • RT does not like RGB tint in the map slot

    Quite a few of my materials use max's RGB tint to alter the color of the diffuse maps. I noticed however that in RT those maps won't render and the material is just the base diffuse (unmapped) color. If I take the RGB tinit off and just use the map directly in the diffuse slot, it renderes fine (minus the color adjustment I used the tint for). The problem is my workflow has relied on RGB tint for years and my scenes have many materials that use it. It would be a huge process to update my materials to look the same without it. Is there some way to get RT to work with RGB tint? Maybe a different driver?
    Last edited by Rob Burns; 21-01-2012, 03:00 AM.
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