Announcement

Collapse
No announcement yet.

Applying opacity map to section of model alters shader look

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Applying opacity map to section of model alters shader look

    Instead of creating geometry for small holes on a model I often use opacity maps. I have applied an opacity map with a hole texture (black and white) to part of the model and the shader completely changes its look even though every other parameter is setup the same as the shader used for the solid parts of the model.

    I've attached a portion of a render to show you what I mean.

    Click image for larger version

Name:	error_opacity.jpg
Views:	1
Size:	54.2 KB
ID:	873913
    Regards

    Steve

    My Portfolio

  • #2
    can you also post a screencap of your opacity map settings which show the alpha source?

    Comment


    • #3
      Here you go...

      Click image for larger version

Name:	materials.jpg
Views:	1
Size:	521.9 KB
ID:	844983
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        is the blacks in your opacity map 100% black? same with the whites?
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

        Comment


        • #5
          It looks like the reflection ior is changing to 1 when using opacity map.
          Afterall, opacity map is working like refraction with ior set to 1.

          You could allways do the same with blendmat, right?
          Lasse Kilpia
          VFX Artist
          Post Control Helsinki

          Comment


          • #6
            Originally posted by jacksc02 View Post
            is the blacks in your opacity map 100% black? same with the whites?
            Yep, the blacks and whites are 100%.


            It looks like the reflection ior is changing to 1 when using opacity map.
            Afterall, opacity map is working like refraction with ior set to 1.

            You could allways do the same with blendmat, right?

            I've done this before on previous scenes and not had this problem where the shader changes its properties.

            Also, even if you were to use a black and white map for refraction it shouldn't change the reflection ior at all.
            Regards

            Steve

            My Portfolio

            Comment


            • #7
              Could it be a flipped face on the model?
              Dan Brew

              Comment


              • #8
                hmm.possibly. I'll double check.It shouldn't be though as the faces were just selected from the original mesh and I know for sure the normals are fine on that.
                Regards

                Steve

                My Portfolio

                Comment


                • #9
                  When you use opacity map, V-Ray will automatically assume the refraction IOR of the material is 1.0; this may affect the look of the reflections (there is a very specific and somewhat convoluted reason for this, but we need to do it).

                  You can solve this by using a Falloff map for the reflections.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Thanks Vlado. I'll give this a try.
                    Regards

                    Steve

                    My Portfolio

                    Comment

                    Working...
                    X