Using DirectX or Nitrous viewport drivers I find that VrayLightMtl texture map does not display in the viewport. They only show up white. If I use OpenGL they do display correctly. Is this a Vray thing, a video card driver thing or a Max 2012 thing?... Or user error?
I'm working on a large retail environment that has many illuminated graphic panels. Not being able to see the tex map in the viewport makes it really hard to determine what material is assigned to what object if they all display as white boxes.
Workstation:
Intel X5687
nVidia Quadro 5000
Vray 2.20.03
Max 2012 (14.0)
I'm working on a large retail environment that has many illuminated graphic panels. Not being able to see the tex map in the viewport makes it really hard to determine what material is assigned to what object if they all display as white boxes.
Workstation:
Intel X5687
nVidia Quadro 5000
Vray 2.20.03
Max 2012 (14.0)
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