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Refraction doesn't affect alpha within a Bland material

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  • Refraction doesn't affect alpha within a Bland material

    Hello

    In one of our last project, I noticed that enabling the option Affect Channels -> Color + Alpha didn't have any effect if the glass material is part of a Blend material ... the alpha is pure white ! can anyone confirm that please ?

    Thanks in advance,

    Regards.
    Nicolas Caplat
    www.intangibles.fr

  • #2
    Yea I had it too, also if u use shell metarial to get better viewport materials ur alpha will be gone too. I've reported it awhile ago.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #3
      any news?
      thanks
      paolo
      paolo vaja
      www.3d-arch.it

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