hi there !
first, i'm sorry for my really bad english, so i expose my problem with some image.
i build two simple glass shader and addon some color in the fog :


now i place this shader in a standard Blend material with a bitmap mask : the result is good

But if i place this shader and bitmap mask in a VRAYBLEND material the result is wrong :

i have not trouble with a simple shader with different diffuse, this append only when it is a glass with fog color
ZaK
first, i'm sorry for my really bad english, so i expose my problem with some image.
i build two simple glass shader and addon some color in the fog :
now i place this shader in a standard Blend material with a bitmap mask : the result is good
But if i place this shader and bitmap mask in a VRAYBLEND material the result is wrong :
i have not trouble with a simple shader with different diffuse, this append only when it is a glass with fog color
ZaK
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