Im animating some particles being thrown so the particles start from a small bundle and spread out over time. When rendering, the memory usage goes up and up till the system is using 22gb out of 24gb and the "building static raycaster accelerator" takes forever.
If I use scanline it renders fine (but not with the quality I require). Really need some kind of solution to this as the project needs to be delivered this afternoon...
If I use scanline it renders fine (but not with the quality I require). Really need some kind of solution to this as the project needs to be delivered this afternoon...
Comment