VRayColor2Bump work as a normal converter for B&W maps, correct me if I'm wrong.
It work great, better than directly using B&W map into bump... It's close to awesomeness !!! very close !!!
BUT, I get a terrible issue, when doing very high resolution, bump disappear.
I've got this issue with max bitmap and vrayHDRI.
When up-scaling the object from 1 to 10, problem disappear, maybe there is a clamp or something in the VRayColor2Bump.
Is there any chance to see a fix quickly, because I'm currently working with this feature and I can achieve the same render without it.
We recently made heavy use of VRayColor2Bump and can't go back quickly.
I can't work with up-scaled objects because I working for industrial purpose and It's too hard to work with wrong scale. Based objects are 3.5 cm high.
Here are some examples : (Very noisy because of a very low setup)
4000px x 4000px :

4500px x 4500px : less bump in the center

5500px x 5500px : even worth

Hope you can fix it !!!
best regards.
It work great, better than directly using B&W map into bump... It's close to awesomeness !!! very close !!!
BUT, I get a terrible issue, when doing very high resolution, bump disappear.
I've got this issue with max bitmap and vrayHDRI.
When up-scaling the object from 1 to 10, problem disappear, maybe there is a clamp or something in the VRayColor2Bump.
Is there any chance to see a fix quickly, because I'm currently working with this feature and I can achieve the same render without it.
We recently made heavy use of VRayColor2Bump and can't go back quickly.
I can't work with up-scaled objects because I working for industrial purpose and It's too hard to work with wrong scale. Based objects are 3.5 cm high.
Here are some examples : (Very noisy because of a very low setup)
4000px x 4000px :

4500px x 4500px : less bump in the center

5500px x 5500px : even worth

Hope you can fix it !!!

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