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  • PSD composite - don't match final image

    Hello
    I have problem with reproducing rendered image based on render elements.
    I use recipe found on various topic:
    Click image for larger version

Name:	kula_debug_layer_composite.jpg
Views:	1
Size:	67.6 KB
ID:	874058
    But there is a difference in images, here is a rendered image:
    Click image for larger version

Name:	kula_debug_rendered.jpg
Views:	1
Size:	77.7 KB
ID:	874059
    And composited:
    Click image for larger version

Name:	kula_debug_composited.jpg
Views:	1
Size:	84.8 KB
ID:	874060
    And here is difference between two images:
    Click image for larger version

Name:	kula_debug_diffrence.jpg
Views:	1
Size:	56.9 KB
ID:	874061

    I've tried both tga composite and exr composite, Photoshop and Autodesk Composite - always the same differences.

    Does someone have some ideas?
    Thanks in advance for answers.
    gomo.pl

  • #2
    If its not 32 bit comp then it wont match.

    Also as far as I remember blendmtl wont comp correctly or I'm wrong, I think I'm wrong...
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #3
      I've tried with 32 bit exr files (images are brighter) - the same problem occur.
      gomo.pl

      Comment


      • #4
        Try using standard render elements non raw- u using any non vray materials blend etc etc?
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

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        • #5
          Ok, I'll try.
          Only vray material is used.
          Thanks
          gomo.pl

          Comment


          • #6
            Unfortunately still getting those errors but I've found a some workaround to what I am really up to.
            gomo.pl

            Comment


            • #7
              Can u email me scene or post it here with assets?

              dariusz1989@gmail.com
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

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              • #8
                Here is a cleaned scene http://dl.dropbox.com/u/18219558/bug...ents_debug.rar
                gomo.pl

                Comment


                • #9
                  Need hdri...
                  CGI - Freelancer - Available for work

                  www.dariuszmakowski.com - come and look

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                  • #10
                    http://dl.dropbox.com/u/18219558/bugs/kitchen_probe.hdr
                    gomo.pl

                    Comment


                    • #11
                      Yup, got same issue. If I remember the only way to fix is is to substracte and create new layer.

                      Not sure if the issue is due to photoshop being rubish at 32 bit or Vray. See if u can match them in nuke or ae.
                      CGI - Freelancer - Available for work

                      www.dariuszmakowski.com - come and look

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                      • #12
                        What do you mean by "substracte and create new layer" ?

                        I tried the same thing in Autodesk Composite with the same result.
                        gomo.pl

                        Comment


                        • #13
                          I mean do the comping as u do, duplicate them all>merge>substract from beauty > merge > and use that as ur fix layer on to of ur comp...
                          CGI - Freelancer - Available for work

                          www.dariuszmakowski.com - come and look

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                          • #14
                            Ah, you mean to use difference to fix composition?
                            I know how to extract difference in photoshop but I have now clue what operation to use to achieve inverse effect - opposite of difference.
                            Trying right now
                            gomo.pl

                            Comment


                            • #15
                              Reflection>Screen
                              Specular > Screen
                              Light > Screen
                              GI

                              Merge them all and call it Mergedlayers then

                              3ds max render - beauty Substract
                              Mergedlayers
                              =
                              data that are missing from ur comp.

                              Multiply or screen it on top of layers above to fix ur comp.
                              CGI - Freelancer - Available for work

                              www.dariuszmakowski.com - come and look

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