Greetings all,
currently I'm working on a simple scene for a client which showed some odd reflection on my "water" surface.
My scene setup is I have a sphere with vray light material and inside a deformed plane. Nothing else.
When I set up my material and choose a reflection color with a value smaller than 100 I get odd black reflections which should not be possible in a complete white room.
Would be nice if could explain to me why that happens. Or if that is not intended at all.
currently I'm working on a simple scene for a client which showed some odd reflection on my "water" surface.
My scene setup is I have a sphere with vray light material and inside a deformed plane. Nothing else.
When I set up my material and choose a reflection color with a value smaller than 100 I get odd black reflections which should not be possible in a complete white room.
Would be nice if could explain to me why that happens. Or if that is not intended at all.
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