Announcement

Collapse
No announcement yet.

Cleanup noise in Elements: Reflection and Shadow - Also LOOONG render times

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Was there any continuation/clarification regarding the lwf 'magic button' topic outside of this thread ? I was really interested in what came out of it, so far all my tests produced similar results to what Morne found.

    Comment


    • Could you explain in details, what are you testing , what do you expect to achieve , and what are the results of your tests.
      We would like to help you

      Thanks in advance.
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

      Comment


      • Can someone re-post Svetlovars file from post #67? The solution he had, I wanted to have a look but the dropbox link is not working.
        "It's the rebels sir....They're here..."

        Comment


        • https://www.dropbox.com/s/cgqo902pvf7qgc1/noise.zip
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

          Comment


          • Thanks for this thread very useful
            Last edited by pengo; 08-03-2013, 07:56 AM.
            Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

            https://www.facebook.com/essetreddi..../photos_albums

            Comment


            • Thanks ALL for this really useful thread !!
              Philippe Steels
              Pixelab - Blog - Flickr

              Comment


              • By the way, the next SP will have some speedups when rendering glossy surfaces in this type of scene.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • Vlado, could you give a little insight where this speedup is coming from? Getting faster glossies is always good news for me

                  Regards

                  Oliver
                  https://www.behance.net/Oliver_Kossatz

                  Comment


                  • As ever very interesting alright. Also what do you mean by "this type of scene"? Something that's mainly caused by large, soft light sources and a high dynamic range?

                    Comment


                    • Scenes with glossy surfaces which are a bit tricky to clear with the current algorithms.
                      Svetlozar Draganov | Senior Manager 3D Support | contact us
                      Chaos & Enscape & Cylindo are now one!

                      Comment


                      • Svetlozar you big tease - you gonna head along to eue too? I owe you guys a few beers for all the help over the past 10 years!

                        Comment

                        Working...
                        X