Hey guys,
I am having a very strange issue with displacement. I have a plane that i'm trying to displace grass on, it has a turbosmooth modifier on it (so plenty of geometry for VRay to work with) and has a UVW map - but I keep getting these strange light/dark bands.
The displacement map is a simple jpeg with noise.
It's not down to mapping, but does shift around to produce a different pattern (though just as noticable) when I turn turbosmooth off. Even taking the Edge Length setting down to 1 pixel doesn't fix it, if anything it makes it more prominent. Strangely the noise modifier in max also produces similar results, suggesting that it may not be VRay... Really stuck for ideas here!
[edit] It's not normals either, just checked.
I am having a very strange issue with displacement. I have a plane that i'm trying to displace grass on, it has a turbosmooth modifier on it (so plenty of geometry for VRay to work with) and has a UVW map - but I keep getting these strange light/dark bands.
The displacement map is a simple jpeg with noise.
It's not down to mapping, but does shift around to produce a different pattern (though just as noticable) when I turn turbosmooth off. Even taking the Edge Length setting down to 1 pixel doesn't fix it, if anything it makes it more prominent. Strangely the noise modifier in max also produces similar results, suggesting that it may not be VRay... Really stuck for ideas here!
[edit] It's not normals either, just checked.
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