Ooohh - sounds like there has been some developments whilst I have been away! Have emailed Vlado for the fix so will let you know if performance improves on our E5's...
Announcement
Collapse
No announcement yet.
Network rendering - new 32 core nodes issues
Collapse
X
-
for c/c++ cloc works nicely : http://cloc.sourceforge.net/
Also one for the marketing people. Running gource on your repositories can be pretty entertaining. e.g. Python: http://www.youtube.com/watch?v=aPk1B...eature=related
Regards,
Thorsten
Comment
-
Yes, the nightly builds include all that stuff already. If you don't have access to them, please email us to vray@chaosgroup.com
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Ok then; first of all, make sure you also turn off the 3ds Max bitmap pager. If you continue to have issues, please email me a scene to vlado@chaosgroup.com
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
An update to our experiences with E5-2650's
After making sure that bitmap paging was turned off, our rendering times on these machines was reduced to times that were on par with what we expected from them. There seems to be an exception though when it comes to displacement. We are currently rendering a displaced surface that on our I7's will render in 35 minutes and on the E5's it takes an hour and a half. We have tried several things to diagnose the problem including changing memory settings in vray and sending all the maps to the machines so they don't draw them from the server while rendering. Are there scalability issues with displacement? The machines in question are dual 8 core with hyperthreading and 32g of ram.
Any thoughts?
V Miller
Comment
-
Originally posted by vance3d View PostAre there scalability issues with displacement?
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Thanks for the file; the issue is not the displacement at all, but the storing of illumination samples in the sss2 map for the fastsss2 shader. We will have to work on optimizing this; I will let you know when we have something, hopefully in a couple of days.
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Originally posted by vlado View PostThanks for the file; the issue is not the displacement at all, but the storing of illumination samples in the sss2 map for the fastsss2 shader. We will have to work on optimizing this; I will let you know when we have something, hopefully in a couple of days.
Best regards,
VladoDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
Originally posted by Morbid Angel View PostVlado can this be implemented into maya as well? as I believe it could resolve some of the issues we used to have.
Best regards,
VladoI only act like I know everything, Rogers.
Comment
Comment