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Vray Fastsss2 material challenge

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  • Vray Fastsss2 material challenge

    I had come across a nice image using sss and the indigo renderer. I figured that even though Ive used the fastsss2 shader for dozens of projects and Ive found that there are edge cases where I've had no end of trouble replicating the look of a particular material i would take a stab at recreating this one. If nothing else it would give me an opportunity to try and get a better handle on parameters and how far it can be pushed. I've included both the source render and where im currently at with the material and point out some of what I'm running into.

    Click image for larger version

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ID:	876311Click image for larger version

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    As you can see the lighting is not widely off at least in regards to how we see the area light in the reflections. The real issue and one that I've never been able to adequately solve is the tendency for the color to blend toward the opposite color as the light is absorbed. You can see that in my version there is a green cast due to this affect and its particularly pronounced in the refractions near the right side of the face and the right sleeve. In the manual the solution is pointed out to use a more saturated color for the
    scatter color. Unfortunately that doesn't always solve the issue. Id love to see solution to getting more of the reddish orange/peach that we see in the reference image. Also I'm fighting the scale in an attempt to get more forward scattering. Note how the ears in the reference image are nearly clear with little tinting. I cant get that clarity without loosing all the definition in the rest of the volume. You can also see this in the fingers on the right hand and the edge of the sleeve on the right arm appear more transparent. \I know tat indigo is using a spectral evaluation and my guess is that this material is coming from recorded data but I doubt that's the issue here. I would much prefer to assign it to user error. If anyone wants to stake a stab at getting something better id love to see how it can be improved.

    Vlado, any thoughts on what I may be missing and if its possible to replicate this appearance?

    Thanks

    -Michael

    Here are the settings Im currently using as well as the max file.
    Click image for larger version

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    http://morphographic.com/VRay/Vray_S...ha_Test_03.max

    P.S. the last image is what it looks like front lit for the reference.
    Attached Files

  • #2
    Im surprised there haven't been any comments. I was fairly sure there would have been some others that have run into the absorbed vs transmitted color issue before.

    -Michael

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    • #3
      What version are you using? I've heard that the color problem is an issue with 1.5 (and was possibly corrected in 2.0).

      Comment


      • #4
        Im still on 1.5 here at the office and at home but we are just waiting to pull the trigger on 2.0 at the office after we finish the current set of projects. Id love to see the file run with 2.0 to see if its vastly different.

        -Michael

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        • #5
          I'm on 1.5 also.

          Any 2.0'ers out there willing to give it a shot?

          Comment


          • #6
            I'll try it later, where's the model?

            ^ Ignore this, I just read.
            Last edited by MoonDoggie; 21-05-2012, 01:17 PM.
            Colin Senner

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            • #7
              Don't know if this is of any assistance - but do you have the right scale to the object? With the wrong scale (particularly if too large), sss effects can get screwed up.

              Comment


              • #8
                Yep the scale is in the ballpark of the indigo render, its like 10cm tall.

                Thanks

                -Michael

                Comment


                • #9
                  I don't think it will work very well with fastsss2; it was not made to render very transparent materials... will have to make a few tests though.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Would you suggest trying foggy glass then Vlado?
                    Colin Senner

                    Comment


                    • #11
                      Interesting Vlado, Im looking forward to any ideas you come up with.

                      Thanks

                      -Michael

                      Comment


                      • #12
                        Originally posted by vlado View Post
                        I don't think it will work very well with fastsss2; it was not made to render very transparent materials... will have to make a few tests though.

                        Best regards,
                        Vlado
                        Interested in this thread. There's a very similar model on the examples section of spot3D for SSS2 that also uses a Buddha. http://www.spot3d.com/vray/help/200R...ayfastsss2.htm

                        Never had much luck with it but I have tried quite a bit. I'd love some sort of indication of what order to tackle the spinners. For example: (and this is random)

                        1) Work out the diffuse color
                        2) Overall color
                        3) Scale
                        4) SSS color
                        5) Diffuse Amount...
                        etc,etc.

                        Something simple like that would help a lot, I never know which order to do things and I go in circles for hours and in the end just sort of give up.

                        Comment


                        • #13
                          Originally posted by MoonDoggie View Post
                          Would you suggest trying foggy glass then Vlado?
                          For clear tinted glass, VRayMtl with fog option is the best choice.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Originally posted by Deflaminis View Post
                            Interested in this thread. There's a very similar model on the examples section of spot3D for SSS2 that also uses a Buddha. http://www.spot3d.com/vray/help/200R...ayfastsss2.htm
                            The example was done just using one of the presets with increased Scale and single scatter mode set to "Raytraced".

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              Vlado-

                              I guess part of my question is there a way to use a scatter color with out the side effect of the adbsorption/transmition leading to the color shift on the surface? I need to read up on this some more but IU think there have to be cases where this effect is less pronounced otherwise we would be seeing a lot more green orange juice. Is it possible to revise the shader to have that effect negated or to specify a given transmission color/value?

                              Im happy to read up on it some more but it seems like several of the other shaders/renderers out there dont suffer from this.

                              Thanks for your time.

                              -Michael

                              Comment

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