I'm using a satellite image as a map for ground plane.
I got other planes with normal materials, grass, asphalt, etc.
In order to not change the colors/lighting of the satellite image I excluded it from GI, which does the same thing as "self illumination" in standard materials.
Now the problem is that the shadows cast on the satellite ground plane are black, instead of semi-transparent, like the other shadows cast on normal materials.
This is because the place doesn't recieve indirect light.
Is there any way to create a material that is only visible in parts that are not hit by direct light (=shadow), so that I can layer it to get transparent shadows?
I got other planes with normal materials, grass, asphalt, etc.
In order to not change the colors/lighting of the satellite image I excluded it from GI, which does the same thing as "self illumination" in standard materials.
Now the problem is that the shadows cast on the satellite ground plane are black, instead of semi-transparent, like the other shadows cast on normal materials.
This is because the place doesn't recieve indirect light.
Is there any way to create a material that is only visible in parts that are not hit by direct light (=shadow), so that I can layer it to get transparent shadows?
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