Hi,
I wanted to use 3d pine trees in my latest scene but run into following problem. I am using hdri skymap in domelight and I am rendering separate alpha pass by applying white 100% self illum material to all my objects and rendering agains black bg. This is how I did it with brazil 2 always. The problem is to get the fine details of the opacity mapped needles of the pine trees. They got this horrible halo around them. Is it even possible to get this kind of fine detail into alpha pass. Or is my only way to post process the final image and then put it in screen mode as environment bg and put matte material on my scene. And the trees would be the only objects I render in this pass. I did something like this with brazil 2 way back but can't remember the correct workflow anymore. How would you solve this kind of problem? Now it just popped into my mind that I haven't tried vray object or render id. Can they be used with opacity mapped stuff?
I wanted to use 3d pine trees in my latest scene but run into following problem. I am using hdri skymap in domelight and I am rendering separate alpha pass by applying white 100% self illum material to all my objects and rendering agains black bg. This is how I did it with brazil 2 always. The problem is to get the fine details of the opacity mapped needles of the pine trees. They got this horrible halo around them. Is it even possible to get this kind of fine detail into alpha pass. Or is my only way to post process the final image and then put it in screen mode as environment bg and put matte material on my scene. And the trees would be the only objects I render in this pass. I did something like this with brazil 2 way back but can't remember the correct workflow anymore. How would you solve this kind of problem? Now it just popped into my mind that I haven't tried vray object or render id. Can they be used with opacity mapped stuff?
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