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holes in displaced wall

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  • holes in displaced wall

    Hello.
    I have problem with some holes appearing in the solid wall after applying various combinations of displacement settings.
    Below one example in two versions:
    Click image for larger version

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    On this example I use 3d displacement (usually with one turbosmooth iteration beneath) but holes appears also with subdivision mode.
    I tried many combinations of the rest parameters - there is always some holes.
    I know it is related to the topology, but it is made in such a way to simulate smooth transition on the corners end edges (usual additional loops).
    Is there some way to eliminate this bug completely?
    gomo.pl

  • #2
    How far is your scene from the coordinate system origin? Also, the the UVs and textures line up properly along the wall edges?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Here is the scene.
      I've tried various uvs, even such with no uv seams visible through camera (simple pelt of visible polygons).
      gomo.pl

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