Announcement

Collapse
No announcement yet.

artifacts in vray paint when rendering animation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • artifacts in vray paint when rendering animation

    I've pre-calculated the lightcache and then the irr map for an animation where only the camera is moving. I used the standard method of creating the cache files. Lightcache for glossy rays is not on.

    For some reason I'm getting artefacts in the paintwork on one of the cars when I render.

    Any ideas how to resolve this ?

    Click image for larger version

Name:	artifacts_.jpg
Views:	1
Size:	114.6 KB
ID:	876531
    Regards

    Steve

    My Portfolio

  • #2
    I am guessing it renders cleanly when you render with single frame GI?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

    Comment


    • #3
      Yes. When not using the cache files everything is fine. I am now trying to re-calc the cache files with "lightcache for glossy rays" on. This might help.
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        It looks more like IRmap artifacts rather than Light Cache.
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

        Comment


        • #5
          Possibly...not sure what I could change to get rid of them. I did have a problem with similar artefacts in refractive materials once and Vlado recommended turning on lightcache for glossy rays hence the reason I tried this out.
          Regards

          Steve

          My Portfolio

          Comment


          • #6
            okay. It is definitely the irr map. I switched to just using the lightcache and the image is clean...im wondering if doing it this way might be the best way to go...lightcache for both first and secondary gi ?
            Regards

            Steve

            My Portfolio

            Comment


            • #7
              Steve,
              Irmap should be fine.
              What settings are you using?
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #8
                medium animation settings. Hsph: 60 Int samples: 20

                Use camera path.
                Regards

                Steve

                My Portfolio

                Comment


                • #9
                  Check for double faces or inverted normals; we had a similar issue in a scene where the smooth surface normals were in the opposite direction to the geometric normals. This seems to be a common problem with CAD meshes.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment

                  Working...
                  X