I am fairly new to all of this, but I'm having an issue with getting the wood grain to be as pronounced (or somewhat pronounced) as the original map scan.
I know there's a plethora of settings an that it could be my material, but then again, it could be the V-Ray Plane lights causing glare. I've tried everything I can think of.
Material:
Diffuse is set to the map material, Blur has been set down to .2 (this helped a lot)
Reflect is set to a value of 10
Refl. glossiness is at .55
Subdivs 12
Bump is 10, set for a bump map made from PS (Highlight Pass filter used, contrast added)
I've tried making a specular map and using that, but I loose ALL of the grain then.
DriftwoodDreams.zip
Are there some other things I could try with respect to the materials, or lighting? I know that's loaded question!
I know there's a plethora of settings an that it could be my material, but then again, it could be the V-Ray Plane lights causing glare. I've tried everything I can think of.
Material:
Diffuse is set to the map material, Blur has been set down to .2 (this helped a lot)
Reflect is set to a value of 10
Refl. glossiness is at .55
Subdivs 12
Bump is 10, set for a bump map made from PS (Highlight Pass filter used, contrast added)
I've tried making a specular map and using that, but I loose ALL of the grain then.
DriftwoodDreams.zip
Are there some other things I could try with respect to the materials, or lighting? I know that's loaded question!
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