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  • Slaves do not join render

    I'm having a persistent issue with my slave machine not joining in on the render. I don't get any errors in the V-Ray messages, but the slaves never engage. The message I do see is, "Scene loaded. starting render", but nothing ever happens. Small test scenes work fine, but anything with any meat doesn't. I'm running 3DS MAX 2013, and V-Ray 2.00.01. I starting having this issue when I upgraded MAX from 2012 to 2103, and when I upgraded V-Ray to the latest build for MAX 2013. I'm running the VRay Spawner as a service, all firewalls are turned off, and I'm an admin on all machines.

    HELP!!!!
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Here is the last part of my log

    [58515,59618,-46.995]-[58727.7,59818.5,279.421]
    [2012/A/7|22:32:10] Bounding box for "iTrees-02-Elm_005" is [58429.5,59719.1,-46.995]-[58610.5,59925.9,279.421]
    [2012/A/7|22:32:12] Bounding box for "iTrees-02-Willow_01" is [58386,59881.8,-61.9837]-[58638.9,60092.7,242.25]
    [2012/A/7|22:32:12] Bounding box for "iTrees-02-Elm_04" is [58233.4,60323,-46.995]-[58414.4,60529.8,279.421]
    [2012/A/7|22:32:12] Sampling displacement maps.
    [2012/A/7|22:32:12] Setting up 8 thread(s)
    [2012/A/7|22:32:13] Threads completed
    [2012/A/7|22:32:13] Setting up 8 thread(s)
    [2012/A/7|22:32:14] Threads completed
    [2012/A/7|22:32:14] Setting up 8 thread(s)
    [2012/A/7|22:32:19] Threads completed
    [2012/A/7|22:32:20] Setting up 8 thread(s)
    [2012/A/7|22:32:24] Threads completed
    [2012/A/7|22:32:25] Updating render lights
    [2012/A/7|22:32:25] Setting up 8 thread(s)
    [2012/A/7|22:32:26] Threads completed
    [2012/A/7|22:32:26] Updating atmospheric effects.
    [2012/A/7|22:32:26] Updating render effects.
    [2012/A/7|22:32:26] Scene setup: 20.7 s
    [2012/A/7|22:32:26] Compiling render instances geometry.
    [2012/A/7|22:32:27] Compiling lights geometry.
    [2012/A/7|22:32:27] Preparing ray server.
    [2012/A/7|22:32:27] Creating and initializing 8 thread(s).
    [2012/A/7|22:32:27] Allocating memory for build data of 2748461 faces (21987688 bytes, 21.0 MB).
    [2012/A/7|22:32:27] Initializing face build data.
    [2012/A/7|22:32:28] Creating 'done' event.
    [2012/A/7|22:32:28] Starting first thread.
    [2012/A/7|22:32:28] Waiting for thread completion.
    [2012/A/7|22:32:28] Releasing thread resources.
    [2012/A/7|22:32:28] SDTree statistics:
    [2012/A/7|22:32:28] Total number of faces stored: 2748461
    [2012/A/7|22:32:28] Max tree depth: 55
    [2012/A/7|22:32:28] Average tree depth: 26.6288
    [2012/A/7|22:32:28] Number of tree nodes: 1272065
    [2012/A/7|22:32:28] Number of tree faces: 10520461
    [2012/A/7|22:32:28] Number of tree leafs: 551581
    [2012/A/7|22:32:28] Average faces/leaf: 19.0733
    [2012/A/7|22:32:28] Memory usage: 289.32 MB
    [2012/A/7|22:32:28] Scene bounding box is [57761,58586.8,-216.01]-[60547.6,63229.5,2185.82]
    [2012/A/7|22:32:28] Preparing direct light manager.
    [2012/A/7|22:32:28] Initializing built-in VFB.
    [2012/A/7|22:32:29] Preparing global light manager.
    [2012/A/7|22:32:29] Irradiance sample size is 84 bytes
    [2012/A/7|22:32:29] Broadcasting NOTIFY_PRE_RENDERFRAME.
    [2012/A/7|22:32:29] beginFrame() done.
    [2012/A/7|22:32:29] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
    [2012/A/7|22:32:29] Setting up DoneCallback.
    [2012/A/7|22:32:29] Rendering frame region (0,0)-(5120,3840).
    [2012/A/7|22:32:29] Photon size is 56 bytes.
    [2012/A/7|22:32:29] Light cache sample size is 120 bytes.
    [2012/A/7|22:32:29] Building light cache.
    [2012/A/7|22:32:29] Tracing 751689 image samples for light cache in 8 passes.


    [2012/A/7|22:32:29] Setting up 8 thread(s)
    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:32:29] Light cache time interval is (0.000000, 100.000000)


    [2012/A/7|22:35:41] Threads completed
    [2012/A/7|22:35:41] Merging light cache passes.
    [2012/A/7|22:35:49] Light cache contains 197444 samples.
    [2012/A/7|22:35:49] Light cache samples collected; compiling lookup tree.
    [2012/A/7|22:35:49] Prefiltering light cache.
    [2012/A/7|22:35:51] Rendering image.
    [2012/A/7|22:35:51] Setting up 8 thread(s)
    [2012/A/7|23:52:18] Render host 192.168.8.173 added


    [2012/A/7|23:52:26] Scene transferred to xp64rend4
    [2012/A/7|23:52:47] Server 192.168.8.173: Scene loaded; starting render.
    [2012/A/7|23:52:47] Server 192.168.8.173: Starting frame 0.
    [2012/A/8|08:23:18] Render host 192.168.8.158 added


    [2012/A/8|08:23:24] Scene transferred to xp64rend1
    [2012/A/8|08:23:40] Server 192.168.8.158: Scene loaded; starting render.
    [2012/A/8|08:23:40] Server 192.168.8.158: Starting frame 0.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

    Comment


    • #3
      here is a report on my dongle: I'm currently in a render, and it's showing all the DR licenses available, which is true. Although I'm rendering the job, with all nodes assigned, they are not engaging.

      V-Ray/Adv (1.5/2.0) Total Engaged Free
      Render licenses 1 / 1 0 / 1 0 / 0
      Interface licenses 1 / 1 0 / 1 0 / 0
      DR licenses 10 / 10 0 / 5 5 / 5
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        Could you please confirm whether you have identical V-Ray versions on all of the machines?
        Best regards,
        Zdravko Keremidchiev
        Technical Support Representative

        Comment


        • #5
          They are all running 2.30.01 - I am assuming that this is the latest.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            Yes, that is the latest official build.
            Is this the same issue as this one:
            http://www.chaosgroup.com/forums/vbu...solution/page2
            Best regards,
            Zdravko Keremidchiev
            Technical Support Representative

            Comment


            • #7
              Yes. one in the same. I shouldn't have started another thread.

              Originally posted by Zdravko View Post
              Yes, that is the latest official build.
              Is this the same issue as this one:
              http://www.chaosgroup.com/forums/vbu...solution/page2
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment

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