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Thank you verry much Morne,
this works fine, But i still have trouble with the light downe the windows.
i post with this the corridor view with the problem fixed and a crop of the problem in the other view.
I have try to play with the sample size of the light cahe but it doesn't change anything?
if you have an idea...
Thank you.
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hmmm different approaches for this, maybe a combination of things.
try any or all of these:
pull sill vertices into the wall
in irmap, tick "check sample visibility"
if still no luck then also in irmap tick "detail enhancement"
how's it looking now?Kind Regards,
Morne
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Yes!...
thank you again Morne... here is the result
01 Check sample visibility (the best ans the faster)
02 Detail enhancement
03 both
i have bring down the irradiance map preset to medium. before this i have try to play with the clr tresh, Nrm tresh and dist tresh, and i have noticed thet it doesn't fixed the problem.
So....
thank you, always a pleasure to learn something, and to find help
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