I'm trying to create two things - a polar bear like fur and a white wool carpet.
The bear fur is a rather matte kind of fur, which hardly ever shows any distinct highlights, unlike human hair. The bear's fur is made up of rather fine and straight hairs.
The wool carpet is made of yarn which is thick (around 2-5mm) and has extremely diffused highlights. Since the yarn is cut, the carpet has a very fuzzy finish, which catches the light and distributes it evenly.
I included a style sheet so you know what I'm aiming for.
I thought translating this into the world of vray - with the use of VrayFur and VrayHairMtl - would be simple enough, but I can't seem to get it right. The problem appears to be that light will not travel deep enough into the fur, and instead I get a dull gray finish. What I find rather weird is that the shorter the fur gets, the more dull it gets. Fine hairs do a somewhat better job, but takes longer to render and doesn't give the right look for the carpets. In the renders I included, I used 1mm fur thickness at the most and around 0,15mm as a minimum. All the objects in the scene have the same material, and even though some of them look ok from one direction of viewing they look absolutely horrible from another; the "carpet" on the wall and floor being the most obvious one.
The scene setup is fairly simple. A light gray (220 RGB) box which is open to three sides, a vray sun/sky where the sun is at 0.75 intensity. BF/LC and no AO. Scene gamma 2.2, linear multiply color mapping, no clamping
The material uses 255 white in all slots. I've tried all kinds of combinations of glossiness and transmission, and these are the settings that gave me the "best" result... which still is far from the desired whiteness.
Does anyone here have any experience with this kind of problem, or some other solution they know of? I have tried disabling shadows (which gave the fur an extremely burnt out look) and boosting the GI for the fur objects (resulting in bright light blotches).
Maybe there's something I've overlooked completely? Some simple solution? Some other shader I should use perhaps (even though I like HairMtl, since it renders fast, and gives a nice "hairy" look)? Right now, I'm thinking some kind of "ambient light" parameter in the material would work great, but unfortunately there is none. I guess the whole problem is based on the way light is diffused in white hair, and that vray has to use a simpler model for the diffusion of the light.
Any ideas?
The bear fur is a rather matte kind of fur, which hardly ever shows any distinct highlights, unlike human hair. The bear's fur is made up of rather fine and straight hairs.
The wool carpet is made of yarn which is thick (around 2-5mm) and has extremely diffused highlights. Since the yarn is cut, the carpet has a very fuzzy finish, which catches the light and distributes it evenly.
I included a style sheet so you know what I'm aiming for.
I thought translating this into the world of vray - with the use of VrayFur and VrayHairMtl - would be simple enough, but I can't seem to get it right. The problem appears to be that light will not travel deep enough into the fur, and instead I get a dull gray finish. What I find rather weird is that the shorter the fur gets, the more dull it gets. Fine hairs do a somewhat better job, but takes longer to render and doesn't give the right look for the carpets. In the renders I included, I used 1mm fur thickness at the most and around 0,15mm as a minimum. All the objects in the scene have the same material, and even though some of them look ok from one direction of viewing they look absolutely horrible from another; the "carpet" on the wall and floor being the most obvious one.
The scene setup is fairly simple. A light gray (220 RGB) box which is open to three sides, a vray sun/sky where the sun is at 0.75 intensity. BF/LC and no AO. Scene gamma 2.2, linear multiply color mapping, no clamping
The material uses 255 white in all slots. I've tried all kinds of combinations of glossiness and transmission, and these are the settings that gave me the "best" result... which still is far from the desired whiteness.
Does anyone here have any experience with this kind of problem, or some other solution they know of? I have tried disabling shadows (which gave the fur an extremely burnt out look) and boosting the GI for the fur objects (resulting in bright light blotches).
Maybe there's something I've overlooked completely? Some simple solution? Some other shader I should use perhaps (even though I like HairMtl, since it renders fast, and gives a nice "hairy" look)? Right now, I'm thinking some kind of "ambient light" parameter in the material would work great, but unfortunately there is none. I guess the whole problem is based on the way light is diffused in white hair, and that vray has to use a simpler model for the diffusion of the light.
Any ideas?
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