Hi all
I have a blend shader with Shaders within, Leather and stitch, the stitch shows through with a mask. These 2 shaders have different Effect IDs.
However when i render the multimatt is way off compared to where the RGB image is, images attached.
Basically the Multimatte is far thinner than what is actually shown in the beauty, and is to the pont that when the object is far away it renders none of the stitch map at all, its an empty channel? But the stitch can still clearly be seen within the beauty.
Is this is a known issue with MultiMattes? This is kind of making Multimattes pretty useless for me :s
Any help much appreciated.
Thanks
Will
I have a blend shader with Shaders within, Leather and stitch, the stitch shows through with a mask. These 2 shaders have different Effect IDs.
However when i render the multimatt is way off compared to where the RGB image is, images attached.
Basically the Multimatte is far thinner than what is actually shown in the beauty, and is to the pont that when the object is far away it renders none of the stitch map at all, its an empty channel? But the stitch can still clearly be seen within the beauty.
Is this is a known issue with MultiMattes? This is kind of making Multimattes pretty useless for me :s
Any help much appreciated.
Thanks
Will
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