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baking chrome texture!

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  • baking chrome texture!

    I have baked this chrome texture into a completemap and it works in viewport! Only problem arises when i have to export the model to .obj with materials/maps it losses the uv flattening and thus its coordinates. When i import the model into a new scene and then aply the material and map i see the weird dots from the map and the model has no coordinates to supprt this map.

    Anybody know how to resolve this?

    With kind regards,

    Niels Sinke
    Attached Files
    Last edited by ; 28-08-2012, 06:32 AM.

  • #2
    there is a way to just unwrap and not bake, so when you do the unwrap you can then collapse the modifier that should bake the uvs in.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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