I've run into a strange issue. Started a Character in Mudbox and the colors from my PTex file (Diffuse) seems to not correctly assign the colors in 3D Max VRay. Their position is correct, but the colors are off. No black colors are showing up, or Red. It all just seems different. Here is an example:
Mudbox Screen
Vray In Max 2013
As you can see the PTex works fine in Mudbox. But the texture colors get destroyed in 3d Max.
Here are the PTex settings Im using. Im also using Max's Gamma 2.2:
PTex Vray Material
As you can see the Displacement is working. My Character in Max is only 15k polyes (same as Level 0 from Mudbox) You can see the displacement detail. Im using VrayDisplacementMod set to SubD. The Normal Map assigned to my material bump works as well. Both Normal Map and Displacement Map are PTex files.
The only problem is the colors aren't correct. I did try 'reverse order' but that didn't help.
Gamma settings aren't the issue because I've tested with and without it. Also tried different lighting. What do you recommend to fix this issue? I want to solve this before getting into too much detail. Just in case I need to start over.
Thanks!!
Mudbox Screen
Vray In Max 2013
As you can see the PTex works fine in Mudbox. But the texture colors get destroyed in 3d Max.
Here are the PTex settings Im using. Im also using Max's Gamma 2.2:
PTex Vray Material
As you can see the Displacement is working. My Character in Max is only 15k polyes (same as Level 0 from Mudbox) You can see the displacement detail. Im using VrayDisplacementMod set to SubD. The Normal Map assigned to my material bump works as well. Both Normal Map and Displacement Map are PTex files.
The only problem is the colors aren't correct. I did try 'reverse order' but that didn't help.
Gamma settings aren't the issue because I've tested with and without it. Also tried different lighting. What do you recommend to fix this issue? I want to solve this before getting into too much detail. Just in case I need to start over.
Thanks!!
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