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point position pass for nuke

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  • #16
    Sorry. That was easy to misunderstand. We used to have some custom elements. Most are available with stock vray now (check the copyright notice in MultiMatte ). What i meant tho is that we have ops respecting the coord system on the nuke side. We do save as is out of vray. I think that makes sense because this is exactly how the scene is and i don't want to change things on save, but rather when interpreting during read.

    Regards,
    Thorsten

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