Hi guys,
Now this isn't a really big scene really, just one city block. I have several different trees - vrayproxy instanced, few surfaces with pebbles, and few with grass on them both Multiscatter.
I'm attaching the scene so you see what it looks like roughly.
I wanted to render just grass, pebbles and trees (everything else is matte with alpha -1), and then buildings in another inverted pass.
For grass, trees etc. I only use IR with low setting, and no secondary bounce, but this time, I couldn't render even one view (1200x600). I put dynamic memory limit 6000Mb. Usually this way of rendering scenes like that works for me, but not this time. Multiscatter grass has 1 million limit, and pebbles are 500 000...again, a lot, but it worked on other scenes.
I also saw a vray warning now saying Performance loss:dynamic memory limit too low.
Any advices on top of your head?
Now this isn't a really big scene really, just one city block. I have several different trees - vrayproxy instanced, few surfaces with pebbles, and few with grass on them both Multiscatter.
I'm attaching the scene so you see what it looks like roughly.
I wanted to render just grass, pebbles and trees (everything else is matte with alpha -1), and then buildings in another inverted pass.
For grass, trees etc. I only use IR with low setting, and no secondary bounce, but this time, I couldn't render even one view (1200x600). I put dynamic memory limit 6000Mb. Usually this way of rendering scenes like that works for me, but not this time. Multiscatter grass has 1 million limit, and pebbles are 500 000...again, a lot, but it worked on other scenes.
I also saw a vray warning now saying Performance loss:dynamic memory limit too low.
Any advices on top of your head?
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