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VRay for 2013 crash. The same file in max 2011 no!

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  • #31
    honestly nothing wrong with max as you said every software has problems because all software is written by people and people make mistakes its normal. But there is a few key things that are missing in max for me - lack of good render layers, lack of solid reference system, and max's node editors are just not there...
    I helped setup a new facility last year and we wrote the pipeline from scratch and overall it was a good success, the project went really well, which resulted in artists workins little overtime, all problems etc were under control. Of course not without help from vlado (hat's off to him).
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #32
      multiscatter, for me, has been causing issues. When I merge everything, except the multiscatter objects, it's fine. It's not the multiscatter helpers that are causing issues, it's the multiscatter proxies.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

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      • #33
        Check the Point Cloud and the Normal Bump inside the .vrmesh
        www.francescolegrenzi.com

        VRay - THE COMPLETE GUIDE - The book
        Corona - THE COMPLETE GUIDE - The book


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