Hi guys,
I have to solve this issue this time, I keep skipping it on all my project.
So recently I made a simple black and white texture for an octagonal stone floor. Using 2d mapping is no good for this, but 3D mapping gave me excellent quality, very sharp stone edges, etc...even with Max subdivs 10. I set the edge lenght to 1.
Now the problem is with my stones texture. I have these awesome stone textures from Arroway 8000x6000 pixels or something, and when I render them I don't get any detail at all. As if someone blurred them out. If I turn off max bitmap texture filtering I get some detail but very strange, nothing like the texture, it looks like someone bad hair do. I also tried using vray bitmap tex, the same.
Shouldn't I be getting awesome stone shapes with textures like these!? I mean that simple black and white gave me great details so...
thanks in advance!
I have to solve this issue this time, I keep skipping it on all my project.
So recently I made a simple black and white texture for an octagonal stone floor. Using 2d mapping is no good for this, but 3D mapping gave me excellent quality, very sharp stone edges, etc...even with Max subdivs 10. I set the edge lenght to 1.
Now the problem is with my stones texture. I have these awesome stone textures from Arroway 8000x6000 pixels or something, and when I render them I don't get any detail at all. As if someone blurred them out. If I turn off max bitmap texture filtering I get some detail but very strange, nothing like the texture, it looks like someone bad hair do. I also tried using vray bitmap tex, the same.
Shouldn't I be getting awesome stone shapes with textures like these!? I mean that simple black and white gave me great details so...
thanks in advance!
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