Heyho,
I did a similar post like this a while ago which also had to do with the amount of noise inside of caustics. I was referred to the standard spotlight method which worked without a problem now. Some time later I have to do caustics for a client. And wanted to use the same method again. But this time I can't get any noise free result even with caustic subdivs above 10k.
The scene is very simple some a spline shaped like a torus knot which three tubes following it with some twists light by different vray lights (caustics disabled) and 1 Spotlight from the camera position which I use for the caustics.
The Attachment Light Settings:
include: nothing
intensity 800
falloff inverse square
start 1 cm
Vray Light properties: Caustic Subdivs 8k; Caustics Multiplier 27000
Inside the Render Tab:
Caustic Settings:
Multiplier 4
Search Distance: 20
Max Photons: 60
Max Density: 0
Am I missing something here or do I really have to go even higher with my subdivs to get a good result.
I did a similar post like this a while ago which also had to do with the amount of noise inside of caustics. I was referred to the standard spotlight method which worked without a problem now. Some time later I have to do caustics for a client. And wanted to use the same method again. But this time I can't get any noise free result even with caustic subdivs above 10k.
The scene is very simple some a spline shaped like a torus knot which three tubes following it with some twists light by different vray lights (caustics disabled) and 1 Spotlight from the camera position which I use for the caustics.
The Attachment Light Settings:
include: nothing
intensity 800
falloff inverse square
start 1 cm
Vray Light properties: Caustic Subdivs 8k; Caustics Multiplier 27000
Inside the Render Tab:
Caustic Settings:
Multiplier 4
Search Distance: 20
Max Photons: 60
Max Density: 0
Am I missing something here or do I really have to go even higher with my subdivs to get a good result.
Comment